FunTable_01_flat

FunTable® is a suite of seven classical board games, that will keep you nailed at your iPad™ for a long time.

Checkers, Sudoku, Connect 4, Memory, Tower of Hanoi, Lights Out, TicTacToe, are the magnificent seven among which you'll always find a challenge to face.

You can play Checkers, Connect 4 and TicTacToe both against AI - choosing among various difficulty levels - and against a human opponent, for an even more exciting challenge.

Graphics have a classical flavour, so you can focus on game mechanics. You'll never annoy yourself with questionable special effects that wouldn't concern tactics of your challenge.

You can always change your side at any moment in the game, switching from white to black in Checkers, from the red side of the challenge to the blu one in Connect 4, from X to O in TicTacToe, to get fun facing your own attack moves too.

A serious weighted scoring system is implemented. It evaluates both the moves you've done, with eventual mistakes, and the speed of your moves. So you are presented with a score that's a real incentive to improve your skills or that can be the reference point for a challenge between players, e.g. you and one of your friends.

dama_01_flatCheckers is perhaps the best known and practiced board game. Its origin can probably be found in the ancient Judus Dominarum. That's why its italian and french name derives from the latin Domina.

The two players, with their pieces on opposite sides of the checkerboard, move them  (checkers and crowns) diagonally on a playing field consisting of 64 squares, half dark and half light. The opponent is faced aiming to capture his pieces by jumping over them.

FunTable uses the english version of Checkers, with mandatory capture of the opponent's pieces every time the opportunity arises. The program consistently doesn't allow to evade that obligation.

Victory smiles to the player who captures all the opponent's pieces or makes the opponent unable to move.

Although at first glance the game may seem relatively simple, Checkers involves instead a powerful probability calculating skill. Possible moves and existing sequences in fact add up to an enormous amount: about five billions. To be exact 5*1018.

memory_01_flatDo you think to have a stunning visual memory? Do you really believe that you juggle as an ace among cards and numbers? Test yourself with this classic version of Memory, based on poker cards.

The playground in which they lay, face down, has six columns of four rows each one.

If you set up the game difficulty to easy, each card has one sister hidden somewhere in the grid. If you set up normal difficulty, each card has two other sisters, and has three in the difficult set up.

Every time you touch a face down card, it turns up showing its value. If that it is equal to the previous one then they remain both visible, otherwise the previous one turns its face down again.

The difficulty rises progressively, depending on how many sisters for each card you have to find.

Obviously, the more attempts you make the more your score will suffer, and then, as the name of the game tells you, is all about memory!

sudoku_flatA typical grid of eightyone squares arranged in nine rows of nine columns each, with nine blocks of three for three squares each, is the terrain on which you have to face the Sudoku challenge.

The modern version of the mathematical game invented in 1783 by Swiss mathematician Leonhard Euler, has been refined in Japan in 1984 and has since become universally known.

The goal of the game is to place all the numbers from one to nine in every row, column and block of the playfield, without exception and without duplication.

The compass that should guide you in this puzzle is the presence of detector numbers, wisely scattered in the boxes already filled by the program at the beginning of each match.

Only taking account of them to perfection you will not make any wrong move.

Because at each new game the program reassembles all the possibilities on a totally new base, you'll never get a "way down" effect. So, do you feel an astute player or a strong mathematician? Then, challenge your skills with FunTable!

forza4_flat

This classical board game, known as Connect 4, has been probably invented in 1974. Compared to other games where the pieces must be aligned - horizontally, vertically or diagonally - it has three distinctive elements:

1) gravity, because the pieces are dropped from the top and slide down to the lowest empty position possible, at the bottom or above the last occupied box in that column.

2) the game grid - composed of seven columns, each with six rows - makes it harder to counter the opponent's moves.

3) the number of pieces to be aligned - four - is not as easy as in other games, while leaving room for many different combinations and positions on the grid, even with the game quite near to the end, so you've better never to lower your guard.

Keep your eyes open, so, because the pitfalls of the game can always ambush you. So choose your move wisely, and enjoy the challenge.

torre di hanoi_01_flatInvented by french mathematician Edouard Lucas in 1883, the game known as Tower of Hanoi is a classical puzzle game. The legend of the monk undertook to move on 3 columns of diamond 64 gold discs following the rules of the Tower of Hanoi - although impressive - it's a marketing invention.

Nevertheless, the game has a charm that captures.

At the start of the game all the disks are strung on the left pole in descending order, to form a cone. The goal is to bring all disks on the right pole, obviously in the same descending order. However, you can move only one disk at a time, and you must place each disk, even in the interim, only on another larger disk, never on a smaller one.

The solution to this puzzle is based, from the mathematical point of view, on a recursive algorithm, whose result says that the minimum number of displacements required to complete the game is 2n - 1, where n is the number of disks. So with 4 discs, required movements are 24 - 1, equal to 15.

This version of the game obviously has a variable number of discs. And now, get fun!

lightsout_01_flatLights Out is a relatively recent puzzle, that belongs to a series of games that had varying success and several variations in electronic toys, and soon became collectibles for fans.

The game, seemingly simple, conceals a surprising difficulty.

The game grid, with 25 boxes in 5 rows of 5 box each, starts with some lights switched on. The goal of the game is to switch off all the lights in the grid. To switch off a light you simply have to touch it. By doing so you also switch off all the lights that are on, down, right and left (north-south-east-west) of the touched one. Pity, though, that any light that were off in the same positions are instead switched on.

Hence the real headache. Fortunately, at least, the boxes diagonally adjacent to the touch (northwest-southwest-southeast-northeast) are not affected directly by single move. In its classic version with the 5 by 5 grid reproduced here, the game has a complex solution that's of course due - for the fans - to an interesting mathematical algorithm.

Do you think you can meet the challenge? Enjoy it!

tictactoe_01_flatAlso known in Commonwealth countries as Nought and Crosses, TicTacToe is a classic "paper and pencil" game. The player who aligns three signs - horizontally, vertically or diagonally - wins the game. It was one of the few amusements allowed in the Nelson's Royal Navy, often drawn in chalk on the boards of the deck. Obviously sailors were then forced to perfectly wash the deck, worth the risk of some lash!

Players quickly discover that a perfect game on both sides inevitably leads to balance. But the distraction is ambushing, and the conviction to be safe is a bad adviser.

Exploiting the presumption of safety of the players, and the curiousness of the challenge, there has long been a location in Las Vegas where the player might face a chicken confined in a glass cube. An electronic grid was between the two, to the customer side, and a smaller one inside the cube, to allow the chicken to see and move. Really the chicken?

Amazing how many players mulled long strategy to beat a chicken. But the chicken named Ginger, needless to say, won very often. Just few of the unfortunate losers realized that the chicken was cue (!) from a computer. So which one of them, was really the chicken? Well, the story is over. It's your move!

FunTable® is a suite of seven classical board games, that will keep you nailed at your iPad™ for a long time.

Click here to see FunTable inside App Store

Checkers, Sudoku, Connect 4, Memory, Tower of Hanoi, Lights Out, TicTacToe, are the magnificent seven among which you'll always find a challenge to face.

You can play Checkers, Connect 4 and TicTacToe both against AI - choosing among various difficulty levels - and against a human opponent, for an even more exciting challenge.

Graphics have a classical flavour, so you can focus on game mechanics. You'll never annoy yourself with questionable special effects that wouldn't concern tactics of your challenge.

You can always change your side at any moment in the game, switching from white to black in Checkers, from the red side of the challenge to the blu one in Connect 4, from X to O in TicTacToe, to get fun facing your own attack moves too.

A serious weighted scoring system is implemented. It evaluates both the moves you've done, with eventual mistakes, and the speed of your moves. So you are presented with a score that's a real incentive to improve your skills or can be the reference point for a challenge between players, e.g. you and one of your friends.